109 – Bad KneePopping

I’m at the revision for 109 “Vanilla Walk” and there is a huge fight going on here. It’s once again – me against the bad bad knee-popping. Animators nightmare. I did a quick pass in after effects to track those mad knees. Now I know WHAT is happening and WHY it’s looking so bad. The next step is to do something against it. .. that’s the hard one ;-)

Already three days into session 110 …

Checklist:
- analize knees on vanilla walk
- find the cure, render, upload
- research walks with personality (character walk)
- block character walk
- spline and refine character walk
- the sketches and pose for this week should be no problem .. “exhausted” ;-)


One Response to “109 – Bad KneePopping”  

  1. 1 gerardo

    hi!
    I love your weblog, because I am learning a lot.
    I have sames problem on knees… I will try to fix it.

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