I’m at the revision for 109 “Vanilla Walk” and there is a huge fight going on here. It’s once again – me against the bad bad knee-popping. Animators nightmare. I did a quick pass in after effects to track those mad knees. Now I know WHAT is happening and WHY it’s looking so bad. The next step is to do something against it. .. that’s the hard one
Already three days into session 110 …
Checklist:
- analize knees on vanilla walk
- find the cure, render, upload
- research walks with personality (character walk)
- block character walk
- spline and refine character walk
- the sketches and pose for this week should be no problem .. “exhausted”


hi!
I love your weblog, because I am learning a lot.
I have sames problem on knees… I will try to fix it.