Archive for December, 2006



Maya Scripts to speed up your workflow

Workflow and speed is always a big issue in animation. Those three scripts helped me a lot to make it through class three.
Delete Redundant Keys by Lluis Llobera
This script will delete the “redundant” keys in the curves seen in the Graph Editor, or else in the whole scene if no curves are seen in the […]

Maya 8.5 optimized for Intel-based Macs?

A quick search in Google for “Maya 8.5″ revealed a link to the Game Developers Conference, march 2007 and an amazing product announcement:
Autodesk Maya 8.5 unveiled at GDC 2007
Autodesk® Maya® 8.5 software gives artists enhanced creative control, enabling faster completion of complex animation and simulation tasks. Creative control is achieved through innovative new technologies such […]

Congratulations to Carlos!

The 34th Annual Annie Awards
… considered the equivalent of the Oscars for animation

And the Nominations for the best individual achievement
for Character Animation in a Feature Production are:
Line Andersen – “Flushed Away” – DreamWorks Animation & Aardman Features
Carlos Baena – “Cars” – Pixar Animation Studios
Gabe Hordos – “Flushed Away” – DreamWorks Animation & Aardman Features
Bobby Podesta […]

They came for Windows Vista

After the brilliant zune commercials (love the one from tokyoplastic – Gotan Project) another amazing funny piece from big ol’ Microsoft. I think MS finaly got much more humor than we thought (listen to me apple).
They came for Windows Vista!

310 Refining

Before I go on to write about what I’ll do next on this shot (final week, polishing) let me ramble about the problems I run into over the last weeks.
You’ll notice that over the last three weeks the part around f150 to f300 constantly changed. Why? That’s because my lack of proper planning. It all […]




 

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